1 00:00:11,599 --> 00:00:13,679 all right 2 00:00:12,400 --> 00:00:16,560 hey folks ryan here again with the 3 00:00:13,679 --> 00:00:19,039 cactus con crew and i am here with dan 4 00:00:16,560 --> 00:00:19,759 and thank you very very much for your 5 00:00:19,039 --> 00:00:22,320 talk 6 00:00:19,760 --> 00:00:23,760 much thank you so much yeah thanks for 7 00:00:22,320 --> 00:00:24,480 being on with us today i'm going to go 8 00:00:23,760 --> 00:00:26,320 ahead and just 9 00:00:24,480 --> 00:00:27,599 discuss our giveaways real quick and 10 00:00:26,320 --> 00:00:31,039 then we'll get to it 11 00:00:27,599 --> 00:00:34,239 so we just gave away 12 00:00:31,039 --> 00:00:38,239 uh contest 117 we have our winners 13 00:00:34,239 --> 00:00:38,718 char and g khan and then we also have 14 00:00:38,239 --> 00:00:41,760 our 15 00:00:38,719 --> 00:00:42,160 next giveaway which goes to des light so 16 00:00:41,760 --> 00:00:44,320 those 17 00:00:42,160 --> 00:00:45,760 giveaways have now been announced so we 18 00:00:44,320 --> 00:00:48,480 have the cactus con 19 00:00:45,760 --> 00:00:48,960 eight hardware badges and the cactus con 20 00:00:48,480 --> 00:00:51,519 9 21 00:00:48,960 --> 00:00:53,199 t-shirt for the t-shirt you simply i'll 22 00:00:51,520 --> 00:00:55,360 i'll be in touch by the way or just 23 00:00:53,199 --> 00:00:57,360 message me if you want uh deslight you 24 00:00:55,360 --> 00:00:58,640 get to pick the style size and all that 25 00:00:57,360 --> 00:01:00,480 and we'll just ship it out to you 26 00:00:58,640 --> 00:01:01,920 basically for the hardware badges we 27 00:01:00,480 --> 00:01:04,559 actually have the hardware badge 28 00:01:01,920 --> 00:01:06,400 right here from cactus con eight so this 29 00:01:04,559 --> 00:01:08,479 is this is a bad boy right here this is 30 00:01:06,400 --> 00:01:10,400 a big boy first off 31 00:01:08,479 --> 00:01:12,400 there's the back little double side look 32 00:01:10,400 --> 00:01:15,360 at that little guy oh goodness 33 00:01:12,400 --> 00:01:17,040 and uh a heart rate monitor a gyroscope 34 00:01:15,360 --> 00:01:18,320 all kinds of fun stuff on this bad i 35 00:01:17,040 --> 00:01:20,720 think there's a temperature thing yeah 36 00:01:18,320 --> 00:01:23,039 ir thermometer all kinds of fun stuff 37 00:01:20,720 --> 00:01:24,479 and we're about to initiate some 38 00:01:23,040 --> 00:01:25,200 additional giveaways we're gonna be 39 00:01:24,479 --> 00:01:27,439 giving away 40 00:01:25,200 --> 00:01:30,240 two more badges so i'm gonna initiate 41 00:01:27,439 --> 00:01:32,720 that right now 42 00:01:30,240 --> 00:01:33,759 there it is should go out all right so 43 00:01:32,720 --> 00:01:35,439 the next one 44 00:01:33,759 --> 00:01:37,759 we're gonna do a second giveaway 45 00:01:35,439 --> 00:01:39,919 simultaneously and that is for the jack 46 00:01:37,759 --> 00:01:41,119 soldering kit which is technically for 47 00:01:39,920 --> 00:01:42,479 another conference i don't really think 48 00:01:41,119 --> 00:01:45,040 about that but it's a really cool 49 00:01:42,479 --> 00:01:46,560 soldering kit it's the defcon jack 50 00:01:45,040 --> 00:01:47,920 little guy so if you don't do a bunch of 51 00:01:46,560 --> 00:01:50,000 soldering or you want to learn or if you 52 00:01:47,920 --> 00:01:52,560 do and just want to have some fun 53 00:01:50,000 --> 00:01:54,000 there it is right there and then a ble 54 00:01:52,560 --> 00:01:55,920 key which is a bluetooth 55 00:01:54,000 --> 00:01:57,759 little uh you know what do you want to 56 00:01:55,920 --> 00:02:00,079 call it uh what if it's development or 57 00:01:57,759 --> 00:02:02,799 pin testing but a little fun device 58 00:02:00,079 --> 00:02:03,600 so dan oh man there are some great 59 00:02:02,799 --> 00:02:06,320 comments 60 00:02:03,600 --> 00:02:06,798 in the chat during your talk my 61 00:02:06,320 --> 00:02:09,758 favorites 62 00:02:06,799 --> 00:02:10,720 were uh discussions of the cat cameos 63 00:02:09,758 --> 00:02:14,160 yeah 64 00:02:10,720 --> 00:02:16,400 so jamie winterton who has been a staple 65 00:02:14,160 --> 00:02:18,400 uh helping us out for many years now was 66 00:02:16,400 --> 00:02:19,920 on our call for papers board this year 67 00:02:18,400 --> 00:02:21,440 again so thank you by the way she 68 00:02:19,920 --> 00:02:23,440 brought up you know like holy holy heck 69 00:02:21,440 --> 00:02:26,000 there's a cat cameo and then 70 00:02:23,440 --> 00:02:26,480 talking about cats back and forth and 71 00:02:26,000 --> 00:02:28,560 notes 72 00:02:26,480 --> 00:02:30,480 and comments on your costume changes 73 00:02:28,560 --> 00:02:32,239 yeah those were great 74 00:02:30,480 --> 00:02:33,920 yeah i wanted to play around a little 75 00:02:32,239 --> 00:02:36,560 bit with the format of this talk 76 00:02:33,920 --> 00:02:38,079 uh so i really wanted to lean into the 77 00:02:36,560 --> 00:02:39,200 idea of this being like a pre-prepared 78 00:02:38,080 --> 00:02:42,239 video and not 79 00:02:39,200 --> 00:02:43,839 necessarily like just doing a like slide 80 00:02:42,239 --> 00:02:45,360 and talking head format 81 00:02:43,840 --> 00:02:46,720 and i think part of that meant like i 82 00:02:45,360 --> 00:02:47,760 was gonna record it over the course of a 83 00:02:46,720 --> 00:02:50,319 few days 84 00:02:47,760 --> 00:02:51,840 so uh like the wardrobe changes weren't 85 00:02:50,319 --> 00:02:53,119 even like on purpose as like an 86 00:02:51,840 --> 00:02:53,760 intentional thing it was just the fact 87 00:02:53,120 --> 00:02:55,280 that i 88 00:02:53,760 --> 00:02:57,120 like did this over the course of a few 89 00:02:55,280 --> 00:02:59,760 days and the cat's like well 90 00:02:57,120 --> 00:03:00,879 you know what am i gonna do kick the cat 91 00:02:59,760 --> 00:03:02,159 out just because i'm trying to record no 92 00:03:00,879 --> 00:03:04,480 way they're adorable i'm not gonna 93 00:03:02,159 --> 00:03:05,920 kick them out so uh yeah like they're 94 00:03:04,480 --> 00:03:08,238 they're here they own the place i just 95 00:03:05,920 --> 00:03:08,238 rent it 96 00:03:08,560 --> 00:03:11,920 i also note your shirt you're wearing 97 00:03:10,319 --> 00:03:14,238 right now i like how you tied it 98 00:03:11,920 --> 00:03:15,760 yeah this is the yeah this is the the 99 00:03:14,239 --> 00:03:17,680 smash the logo 100 00:03:15,760 --> 00:03:19,200 uh that like kind of is the the theme 101 00:03:17,680 --> 00:03:19,840 across all the smash games so you know 102 00:03:19,200 --> 00:03:22,238 gotta 103 00:03:19,840 --> 00:03:23,599 represent that yeah i love it we had a 104 00:03:22,239 --> 00:03:25,519 comment during the talk 105 00:03:23,599 --> 00:03:26,640 i'm totally fascinated by this story on 106 00:03:25,519 --> 00:03:28,640 the edge of my seat 107 00:03:26,640 --> 00:03:29,920 about where it's going and i was like 108 00:03:28,640 --> 00:03:30,238 this person being a smart ass because i 109 00:03:29,920 --> 00:03:31,760 think it's 110 00:03:30,239 --> 00:03:33,840 and they were like oh really i'm like 111 00:03:31,760 --> 00:03:37,440 it's just really awesome 112 00:03:33,840 --> 00:03:39,040 yeah that i almost actually just 113 00:03:37,440 --> 00:03:41,120 got rid of all the other bugs and just 114 00:03:39,040 --> 00:03:42,640 did a 45-minute talk on that first one 115 00:03:41,120 --> 00:03:44,400 i feel like there's there's still a lot 116 00:03:42,640 --> 00:03:47,920 more that i could have said there 117 00:03:44,400 --> 00:03:50,319 like more like details to talk about 118 00:03:47,920 --> 00:03:51,040 but uh i did want to eventually move on 119 00:03:50,319 --> 00:03:53,359 but uh yeah 120 00:03:51,040 --> 00:03:55,040 that first thing like about you know the 121 00:03:53,360 --> 00:03:56,640 interpretive dance winds up being 122 00:03:55,040 --> 00:03:58,239 more literal than you probably thought 123 00:03:56,640 --> 00:04:00,238 it was going to be like maybe reading 124 00:03:58,239 --> 00:04:02,159 the talk description thought oh well 125 00:04:00,239 --> 00:04:04,239 that's just some weird exaggeration 126 00:04:02,159 --> 00:04:06,239 that people say like no it's like 127 00:04:04,239 --> 00:04:07,040 actually a pretty good description of 128 00:04:06,239 --> 00:04:09,920 how that 129 00:04:07,040 --> 00:04:11,679 like exploitation and like exfiltration 130 00:04:09,920 --> 00:04:14,559 mechanism works 131 00:04:11,680 --> 00:04:16,160 i i the visual element to it it reminds 132 00:04:14,560 --> 00:04:17,759 me of something from the fighting game 133 00:04:16,160 --> 00:04:18,000 community that you and i are both a part 134 00:04:17,759 --> 00:04:20,400 of 135 00:04:18,000 --> 00:04:21,358 um that may be a little kind of left 136 00:04:20,399 --> 00:04:23,520 field but it's just 137 00:04:21,358 --> 00:04:24,960 in my brain it kept clicking there are 138 00:04:23,520 --> 00:04:27,120 visual hacks when you're playing 139 00:04:24,960 --> 00:04:28,000 fighting games um there's audio and 140 00:04:27,120 --> 00:04:29,680 visual hacks when 141 00:04:28,000 --> 00:04:31,520 you're in person playing fighting games 142 00:04:29,680 --> 00:04:33,600 maybe not right now on the code 143 00:04:31,520 --> 00:04:35,520 uh area of curving but when you're at a 144 00:04:33,600 --> 00:04:36,880 tournament or even just you know casuals 145 00:04:35,520 --> 00:04:38,479 as we call them right and you're playing 146 00:04:36,880 --> 00:04:40,240 um i'm a street fighter guy myself and i 147 00:04:38,479 --> 00:04:41,120 gotta paint it on the wall i love street 148 00:04:40,240 --> 00:04:43,520 fighter 149 00:04:41,120 --> 00:04:44,479 um yeah you can hear the joystick and 150 00:04:43,520 --> 00:04:46,240 you can hear like if so 151 00:04:44,479 --> 00:04:47,919 yeah street fighter at least you know 152 00:04:46,240 --> 00:04:50,080 zombie you know he's got 153 00:04:47,919 --> 00:04:51,758 a pile driver where you do circles and 154 00:04:50,080 --> 00:04:53,120 people often will buffer the circle so 155 00:04:51,759 --> 00:04:54,479 you can literally hear them 156 00:04:53,120 --> 00:04:56,320 we call it churn and butter and they're 157 00:04:54,479 --> 00:04:57,840 kind of they're grinding and you're like 158 00:04:56,320 --> 00:04:58,320 okay he's gonna pile drive me right now 159 00:04:57,840 --> 00:04:59,599 right 160 00:04:58,320 --> 00:05:00,960 but you can also there are some people 161 00:04:59,600 --> 00:05:02,160 who literally like they play like this 162 00:05:00,960 --> 00:05:05,039 you watch them at tournaments and 163 00:05:02,160 --> 00:05:06,400 they're like this watching the tv like 164 00:05:05,039 --> 00:05:07,680 watching their opponent's hands trying 165 00:05:06,400 --> 00:05:08,400 to see what they're oh you're in a jab 166 00:05:07,680 --> 00:05:11,919 okay 167 00:05:08,400 --> 00:05:14,320 so yeah one of the local players uh 168 00:05:11,919 --> 00:05:15,520 smash players in phoenix taj is a 169 00:05:14,320 --> 00:05:17,680 wonderful player 170 00:05:15,520 --> 00:05:19,919 and was one of the original uh like 171 00:05:17,680 --> 00:05:22,240 inspirations for smashbot 172 00:05:19,919 --> 00:05:23,198 would do that he would uh play you two 173 00:05:22,240 --> 00:05:25,440 and if you uh 174 00:05:23,199 --> 00:05:26,639 like got into a position where uh he 175 00:05:25,440 --> 00:05:28,240 could do the combo 176 00:05:26,639 --> 00:05:29,680 by muscle memory but needed to know 177 00:05:28,240 --> 00:05:30,560 where you're dying basically he needed 178 00:05:29,680 --> 00:05:32,400 to know like 179 00:05:30,560 --> 00:05:34,080 what you're pressing you just look over 180 00:05:32,400 --> 00:05:36,320 at your like controller 181 00:05:34,080 --> 00:05:37,120 to see like what you're pressing and 182 00:05:36,320 --> 00:05:38,880 everyone's like 183 00:05:37,120 --> 00:05:40,240 no don't do like you know like start 184 00:05:38,880 --> 00:05:42,479 playing like this you know 185 00:05:40,240 --> 00:05:43,680 like holding the controller behind your 186 00:05:42,479 --> 00:05:45,520 head or something like that 187 00:05:43,680 --> 00:05:47,039 yeah it's a good time yeah a lot of the 188 00:05:45,520 --> 00:05:48,400 tournaments the japanese style at least 189 00:05:47,039 --> 00:05:48,960 for the you know those types of fighting 190 00:05:48,400 --> 00:05:50,719 games 191 00:05:48,960 --> 00:05:52,159 they've been head to head for years but 192 00:05:50,720 --> 00:05:54,240 the american style has 193 00:05:52,160 --> 00:05:55,680 for the whole you know forever has been 194 00:05:54,240 --> 00:05:56,160 side by side and so it's just you're 195 00:05:55,680 --> 00:05:57,759 just like 196 00:05:56,160 --> 00:05:59,199 i see what you're doing right there you 197 00:05:57,759 --> 00:06:00,800 know it becomes obvious 198 00:05:59,199 --> 00:06:02,319 it started putting up dividers you know 199 00:06:00,800 --> 00:06:03,440 so that people can't and then you see 200 00:06:02,319 --> 00:06:04,720 every once in a while tournament people 201 00:06:03,440 --> 00:06:06,319 looking over the device 202 00:06:04,720 --> 00:06:07,919 like partly it's an esports thing too 203 00:06:06,319 --> 00:06:10,400 you know you want to have like 204 00:06:07,919 --> 00:06:11,440 the the look and feel of like this per 205 00:06:10,400 --> 00:06:13,919 like a versus b 206 00:06:11,440 --> 00:06:14,639 and it looks good on stage it does it 207 00:06:13,919 --> 00:06:16,318 does 208 00:06:14,639 --> 00:06:17,919 there was a comment during the talk this 209 00:06:16,319 --> 00:06:19,120 talk is making me not want to write my 210 00:06:17,919 --> 00:06:21,120 chess server engine 211 00:06:19,120 --> 00:06:22,560 and then follow up with haven't done the 212 00:06:21,120 --> 00:06:24,080 risk modeling for it 213 00:06:22,560 --> 00:06:26,080 yet but this talk will make sure i 214 00:06:24,080 --> 00:06:28,800 simulate some attacks yeah 215 00:06:26,080 --> 00:06:30,318 yeah at least uh like the old school 216 00:06:28,800 --> 00:06:33,199 board games like chess 217 00:06:30,319 --> 00:06:35,120 like are pretty well understood and like 218 00:06:33,199 --> 00:06:37,199 they don't have any like 219 00:06:35,120 --> 00:06:39,199 hard real-time requirements in the sense 220 00:06:37,199 --> 00:06:41,759 that like like fighting games do 221 00:06:39,199 --> 00:06:42,639 where like they're i can't tell you how 222 00:06:41,759 --> 00:06:46,080 many man hours 223 00:06:42,639 --> 00:06:49,199 have gone into lowering the latency 224 00:06:46,080 --> 00:06:51,280 in melee to like to shave off like 225 00:06:49,199 --> 00:06:53,039 a half a millisecond here and like a 226 00:06:51,280 --> 00:06:55,280 quarter of a millisecond there 227 00:06:53,039 --> 00:06:56,318 right to like bring like the latency as 228 00:06:55,280 --> 00:06:58,559 like absolutely 229 00:06:56,319 --> 00:07:00,000 down as possible where like that's not 230 00:06:58,560 --> 00:07:01,680 really particularly critical 231 00:07:00,000 --> 00:07:03,759 in like chess like you could just use a 232 00:07:01,680 --> 00:07:05,440 tcp connection uh like i 233 00:07:03,759 --> 00:07:07,199 even if you go to chess.com like i'm 234 00:07:05,440 --> 00:07:09,759 pretty sure it's all just web requests 235 00:07:07,199 --> 00:07:11,759 like i don't think that they use any 236 00:07:09,759 --> 00:07:12,880 like weird like websocket thing like 237 00:07:11,759 --> 00:07:14,160 maybe i'm wrong about that i haven't 238 00:07:12,880 --> 00:07:17,599 looked into it but 239 00:07:14,160 --> 00:07:19,440 uh i don't i don't believe they do 240 00:07:17,599 --> 00:07:20,880 so i'm looking through the chat here 241 00:07:19,440 --> 00:07:22,960 there's a lot of conversation 242 00:07:20,880 --> 00:07:24,560 uh a number of folks basically saying 243 00:07:22,960 --> 00:07:27,758 like wow that was in depth 244 00:07:24,560 --> 00:07:28,800 you know that was super in-depth um have 245 00:07:27,759 --> 00:07:31,919 you 246 00:07:28,800 --> 00:07:33,280 have you seen or do you believe anyone's 247 00:07:31,919 --> 00:07:35,280 actually 248 00:07:33,280 --> 00:07:36,719 tried to implement what you came up with 249 00:07:35,280 --> 00:07:38,239 or would when you originally came up 250 00:07:36,720 --> 00:07:40,319 with it was it already patched out 251 00:07:38,240 --> 00:07:41,919 before or were you able to basically 252 00:07:40,319 --> 00:07:43,360 what i'm getting at is you know your 253 00:07:41,919 --> 00:07:45,039 your display of you can actually have 254 00:07:43,360 --> 00:07:46,240 recorded video 255 00:07:45,039 --> 00:07:47,680 as opposed to having the playback for 256 00:07:46,240 --> 00:07:48,639 the playback file that's complete you 257 00:07:47,680 --> 00:07:50,240 know obvious 258 00:07:48,639 --> 00:07:51,840 you have the hex values sure whatever 259 00:07:50,240 --> 00:07:52,879 have you been able to successfully 260 00:07:51,840 --> 00:07:54,080 implement that and have 261 00:07:52,879 --> 00:07:55,599 other people do it i'm wondering if 262 00:07:54,080 --> 00:07:57,520 other people were able to successfully 263 00:07:55,599 --> 00:08:01,599 do it and not just you 264 00:07:57,520 --> 00:08:02,080 uh so this has just so it hasn't been 265 00:08:01,599 --> 00:08:04,800 public 266 00:08:02,080 --> 00:08:06,560 so like the the um the read overflow bug 267 00:08:04,800 --> 00:08:10,000 that first bug 268 00:08:06,560 --> 00:08:12,160 the it was patched only like for real 269 00:08:10,000 --> 00:08:12,879 only recently uh because we tried to do 270 00:08:12,160 --> 00:08:15,120 that patch 271 00:08:12,879 --> 00:08:16,639 first back in like october or whatever 272 00:08:15,120 --> 00:08:19,919 it was and that's the one 273 00:08:16,639 --> 00:08:23,599 where i said it broke everything yeah um 274 00:08:19,919 --> 00:08:26,159 so yeah i uh so yeah there's that 275 00:08:23,599 --> 00:08:26,719 the uh the scrubbing tool still doesn't 276 00:08:26,160 --> 00:08:29,120 exist 277 00:08:26,720 --> 00:08:30,319 yet uh there's some there's a reason why 278 00:08:29,120 --> 00:08:31,599 that's hard too that i 279 00:08:30,319 --> 00:08:32,719 get into this this is one of those 280 00:08:31,599 --> 00:08:34,880 reasons i could have talked about this 281 00:08:32,719 --> 00:08:38,080 one bug for like 45 minutes 282 00:08:34,880 --> 00:08:40,799 so um there doesn't yet exist a good 283 00:08:38,080 --> 00:08:42,320 way of modifying those slp files like 284 00:08:40,799 --> 00:08:43,679 there's not a library for it basically 285 00:08:42,320 --> 00:08:44,880 so in order to do that i'm going to like 286 00:08:43,679 --> 00:08:47,199 write a library 287 00:08:44,880 --> 00:08:48,880 that's capable of modifying those files 288 00:08:47,200 --> 00:08:51,760 which also kind of opens up 289 00:08:48,880 --> 00:08:53,600 a door of like potential cheating since 290 00:08:51,760 --> 00:08:55,839 those slp files are like 291 00:08:53,600 --> 00:08:57,279 used as kind of like proof of things so 292 00:08:55,839 --> 00:08:58,399 if you could like modify them to say 293 00:08:57,279 --> 00:08:59,920 arbitrary stuff you're like 294 00:08:58,399 --> 00:09:01,600 hey look at this match that i played and 295 00:08:59,920 --> 00:09:03,680 it shows you winning 296 00:09:01,600 --> 00:09:05,200 like then you presented to the 297 00:09:03,680 --> 00:09:06,560 tournament organizer and say hey look 298 00:09:05,200 --> 00:09:08,800 like i played this game here's the 299 00:09:06,560 --> 00:09:11,119 replay i won and then 300 00:09:08,800 --> 00:09:13,040 like that gets really complicated so 301 00:09:11,120 --> 00:09:13,920 like how to implement that in a way that 302 00:09:13,040 --> 00:09:15,439 probably doesn't like 303 00:09:13,920 --> 00:09:17,760 open this pandora's box of people 304 00:09:15,440 --> 00:09:20,800 cheating is gonna be tricky 305 00:09:17,760 --> 00:09:22,319 uh so i wanna be able to both like stomp 306 00:09:20,800 --> 00:09:25,279 out though like zero out those 307 00:09:22,320 --> 00:09:26,320 um that that that heap data like i 308 00:09:25,279 --> 00:09:27,680 mentioned without 309 00:09:26,320 --> 00:09:29,360 kind of ruining it for everyone along 310 00:09:27,680 --> 00:09:32,399 the way 311 00:09:29,360 --> 00:09:35,600 i think uh billy of uh king kong fame 312 00:09:32,399 --> 00:09:37,360 right now so through my head where 313 00:09:35,600 --> 00:09:38,880 he's going like oh just modify the yeah 314 00:09:37,360 --> 00:09:40,080 they can't use emulators for their proof 315 00:09:38,880 --> 00:09:41,519 they have to use real machines and 316 00:09:40,080 --> 00:09:43,279 record them and um 317 00:09:41,519 --> 00:09:45,040 sure you've seen that that whole oh yeah 318 00:09:43,279 --> 00:09:46,399 yeah at this point but i'm just thinking 319 00:09:45,040 --> 00:09:47,120 that like i'll just change a couple bits 320 00:09:46,399 --> 00:09:50,640 here 321 00:09:47,120 --> 00:09:52,800 look at my score okay cool so 322 00:09:50,640 --> 00:09:53,920 we're uh we're basically here on time i 323 00:09:52,800 --> 00:09:57,040 just want to thank you 324 00:09:53,920 --> 00:09:59,920 very very much i was so excited 325 00:09:57,040 --> 00:10:01,360 so excited to see the call for paper you 326 00:09:59,920 --> 00:10:03,519 know submission and then when i 327 00:10:01,360 --> 00:10:04,959 saw the video you know being a hardcore 328 00:10:03,519 --> 00:10:06,480 fgc guy for for 329 00:10:04,959 --> 00:10:07,920 you know most of my life i live and 330 00:10:06,480 --> 00:10:08,640 breathe street fighter i got it all you 331 00:10:07,920 --> 00:10:10,160 know you can't see it 332 00:10:08,640 --> 00:10:12,240 it's off camera now but i have my crap 333 00:10:10,160 --> 00:10:13,360 all over so when i was like oh this 334 00:10:12,240 --> 00:10:15,440 guy's a smasher 335 00:10:13,360 --> 00:10:16,880 oh oh oh he wrote the damn bot i've seen 336 00:10:15,440 --> 00:10:19,519 that bot like yeah it's 337 00:10:16,880 --> 00:10:22,000 really cool to have you on uh so hey 338 00:10:19,519 --> 00:10:24,160 thank you glad to be here for being here 339 00:10:22,000 --> 00:10:25,040 thank you bet my pleasure all right 340 00:10:24,160 --> 00:10:31,839 thanks a lot 341 00:10:25,040 --> 00:10:31,839 thank you bye-bye